In the spring of 2012 I was looking for a new game to design. It’s wild thinking back 4 years, mostly because in that time I’ve played so many more games and learned so much more about design, creating fun experiences, and the hobby in general.
In the last post, I detailed the origins of Cry Havoc and its first year of development. Where we left off, the game was playing decently and some major changes had been introduced. Now, I wanted to find a home for it.
It’s possible that the best thing about being a game designer is that with every project you get to learn something new. You can’t merely rely on fixed aspects of your work because it may happen that precisely these fixed elements will lead you n
And one day, early in the morning, Michał Oracz came and blew everything to hell and back.
Sometimes, at 6:30 am, when you’re sitting on the weight bench at the gym, you shouldn’t rush to BGG period. But, you definitely shouldn’t go there to answer rules questions.
Welcome to the strategy guide for the Human faction of Cry Havoc. The Humans are the boogeymen of Cry Havoc, the invincible and overwhelming space marines with their cursed use of Drop Trooper cards and Airfields.
We have great players, who do not only play our games, they take their time to go with them into new exciting territories.