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Cry Havoc Design Journal 01

In the spring of 2012 I was looking for a new game to design. It’s wild thinking back 4 years, mostly because in that time I’ve played so many more games and learned so much more about design, creating fun experiences, and the hobby in general.

April 20, 2018

Cry Havoc Design Journal 02

In the last post, I detailed the origins of Cry Havoc and its first year of development. Where we left off, the game was playing decently and some major changes had been introduced. Now, I wanted to find a home for it.

April 20, 2018

Cry Havoc Design Journal 03

When you license a game to a publisher, you need to recognize that you’re entering into a relationship. When you’re just the designer, you don’t have to listen to anyone’s feedback. But, with a publisher, you need to listen, to contribute, an

April 23, 2018

Cry Havoc Design Journal 04

It’s possible that the best thing about being a game designer is that with every project you get to learn something new. You can’t merely rely on fixed aspects of your work because it may happen that precisely these fixed elements will lead you n

April 23, 2018

Cry Havoc Design Journal 05

And one day, early in the morning, Michał Oracz came and blew everything to hell and back.

April 23, 2018

Cry Havoc Design Journal 06

Whenever I start working on a game, or on any project for that matter, I delve into it COMPLETELY. It’s not like wading in it up to the knees, or even up to the neck; it’s like taking a plunge to the bottom of the Mariana Trench.

April 23, 2018

Cry Havoc Design Journal 07

Sometimes, at 6:30 am, when you’re sitting on the weight bench at the gym, you shouldn’t rush to BGG period. But, you definitely shouldn’t go there to answer rules questions.

April 23, 2018

Humans

Welcome to the strategy guide for the Human faction of Cry Havoc. The Humans are the boogeymen of Cry Havoc, the invincible and overwhelming space marines with their cursed use of Drop Trooper cards and Airfields.

April 23, 2018

I Didn’t See It Coming

‘You made a mistake. You underestimated it,’ she said. She sees the hype growing and she knows I am not prepared for that. She knows I made a mistake. I didn’t see it coming.

April 23, 2018

Solo Variant

We have great players, who do not only play our games, they take their time to go with them into new exciting territories.

April 23, 2018

The Pilgrims

Welcome to the strategy guide for the Pilgrim faction of Cry Havoc. The Pilgrims are the most advanced species on the planet, at least when viewed through the biological lens. They are incredibly powerful, reclusive, and studios of the galaxy.

April 23, 2018